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Classes
CQB 1: A class for all weapons that have a maximum of 1J when hit at 0m.
Auto is allowed if organizers allow it on their field.
Recommended weapons are: gun, shotgun, smg and automatic rifles.

CQB 2: A class for all weapons with a maximum of 1.2J when hit at 0m.
Auto is allowed if organizers allow it on their field.
Recommended weapons are: gun, shotgun, smg and automatic rifles.

Assault 1: A class for all weapons with a maximum of 1.2J when hit at 5m.
Auto is allowed if organizers allow it on their field.
Recommended weapons are: Hail, SMG and automatic carbines.

Assault 2: A class for all weapons with a maximum of 1.2J when hit at 10m.
Auto is allowed if organizers allow it on their field.
Recommended weapons are: SMG and automatic carbines.

Support 1: A general support class should be used on regular games.
Only support weapons are allowed in this class. 1.2J when hit at 15m.
Individual organizers may decide on what is classified as support weapons.
Recommended weapons are: Support weapons, not an ar/ak with drum magazine/big hicaps.

Support 2: LMG only Milsim's and big game, a class for light support weapons ex. Stoner, M249 para.
Only light support weapons are allowed in this class. 1.2J when hit at 15m.
Individual organizers may decide on what is classified as light machine guns.
Recommended weapons are: Stoner, M249 models and RPKs.

Support 3: HMG only Milsim's big game, a class for heavy support weapons ex. m240, PKM and M60.
Only heavy support weapons are allowed in this class. 1.2J when hit at 20m.
Individual organizers may decide on what is classified as heavy support weapons.
Recommended weapons are: M240, PKM and M60.

DMR 1: A class for weapons that have a maximum of 1.2J when hit at 20m.
Only Semi / single shots are allowed. Organizers may decide whether or not Semi lock is mandatory.
Individual organizers may decide on what is classified as DMR 1 and what other possible requirements for the class.
Recommended weapons are: Automatic carbines with a barrel above 14.5”, magnifying scope and bipods, as well as a semi only lock.

DMR 2: Only Milsim and big game, a class for weapons that have a maximum of 1.2J when hit at 2m.
Only Semi / single shots are allowed. Organizers may decide whether or not Semi lock is mandatory.
Individual organizers may decide on what is classified as DMR 2 and what other possible requirements for the class.
Recommended weapons are: Automatic carbines with a barrel over 16.5 ”, magnifying scope and bipods,
as well as a semi only lock, and where the model of the weapon has a caliber higher than 5.56.

Sniper 1: Only repeater weapon/bolt that has a maximum of 1.2 when hit at 30m.
Recommended weapons are: All repeater/bolt weapons with magnifying scope.

Sniper 2: Only repeater weapon/bolt that has a maximum of 1.2 when hit at 40m.
Recommended weapons are: All repeater/bolt weapons with magnifying scope.